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01 May 2025

Polygon Sold To Valnet Amid Major Layoffs

The sale to Valnet leads to significant job losses and raises concerns about the future of gaming journalism.

On May 1, 2025, the video game website Polygon was sold by Vox Media to Canadian digital publishing company Valnet, a deal that has resulted in significant layoffs among its staff. This acquisition marks a pivotal moment for the site, which has been a cornerstone of gaming journalism since its founding in 2012.

Polygon's transition to Valnet, which owns several other gaming-related brands such as GameRant and Screen Rant, was confirmed in a press release from Valnet that stated, "The acquisition, an asset deal, closed today." Valnet's CEO, Hassan Youssef, expressed enthusiasm about the deal, stating, "The addition of Polygon not only strengthens our editorial muscle but also amplifies our ability to deliver unmatched value to both audiences and advertisers." This sentiment reflects Valnet's ongoing strategy to enhance its gaming portfolio, which now includes a variety of established publications.

However, the sale has not come without consequences. Multiple staff members have reported losing their jobs, with estimates suggesting that at least 25 employees were laid off. Among those affected were prominent figures such as Polygon co-founder and former editor-in-chief Chris Plante, who announced on Bluesky, "I’m no longer with Polygon. If you’re hiring, please consider the many talented writers and editors now on the market." This sentiment was echoed by other staff members, including Senior Reporter Nicole Carpenter, who shared her shock at the sudden layoffs.

The layoffs have raised concerns about the treatment of employees within the media landscape, particularly as many of those let go were members of the Vox Media Union, which is currently engaged in contract negotiations. The union's statement highlighted that this marks the fifth round of layoffs at Vox Media-owned brands within a six-month period. They condemned the sale, stating, "This move not only disrespects our colleagues, it blatantly undermines a good-faith bargaining process."

In contrast, some staff members have been offered positions to continue working under Valnet, although the criteria for these selections remain unclear. Reports indicate that eight editors have received offers, but many others are left seeking new opportunities.

The sale of Polygon is part of a broader trend in the media industry where gaming journalism has struggled to find a sustainable business model. Vox Media CEO Jim Bankoff explained that the decision to sell was influenced by the need to streamline their portfolio and focus on areas with greater growth potential. He noted, "This transaction will enable us to focus our energies and investment resources in other priority areas of growth across our portfolio of iconic digital publications and audio/video programming."

Valnet's acquisition of Polygon comes amidst scrutiny regarding its labor practices. A recent report from TheWrap cited former contributors who described working conditions at Valnet-owned sites as "almost sweatshop-level." These allegations raise questions about the future of Polygon and its commitment to quality journalism.

Polygon has been recognized for its innovative approach to gaming coverage, blending deep analysis with engaging content that appeals to a wide audience. It has established itself as a leading voice in gaming journalism, attracting over 6 million monthly visitors and boasting a strong social media presence with more than 3.5 million followers.

As Polygon integrates into Valnet's portfolio, the future of the publication remains uncertain. While Valnet's leadership has expressed a commitment to enhancing the brand, the recent layoffs and the company's controversial reputation may pose challenges for maintaining the quality and integrity that Polygon's audience has come to expect.

This acquisition highlights the ongoing challenges faced by media companies in adapting to a rapidly changing landscape, where traditional revenue streams are increasingly difficult to sustain. As the gaming industry evolves, the fate of Polygon will serve as a critical case study in the intersection of media, labor, and digital content.

In the wake of these developments, the gaming community and former Polygon staff are left grappling with the implications of the sale, both for the future of the site and for the broader industry. The loss of experienced journalists raises concerns about the quality of gaming coverage moving forward, as well as the treatment of media workers in an industry that continues to undergo significant transformation.

As this story develops, many are watching closely to see how Valnet will manage Polygon and whether it can uphold the standards that have made the site a respected name in gaming journalism. The coming months will be pivotal in determining the direction of Polygon and the impact of its acquisition on the gaming media landscape.