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U.S. News
14 December 2024

Warner Bros. Montreal Cuts 99 Jobs After Suicide Squad Failure

The layoffs follow disappointing performance of the beleaguered video game, leaving many employees uncertain before holidays.

Just as holiday cheer starts to fill the air, the atmosphere at Warner Bros. Games Montréal has turned somber. Following the disappointing response to the video game Suicide Squad: Kill the Justice League, the studio made the difficult decision to lay off 99 employees. This action is directly linked to the game’s termination of support and signals a troubling trend for the gaming industry, particularly with poor project performances.

On December 9, Warner Bros. Games officially announced it would no longer support Suicide Squad: Kill the Justice League beyond its fourth season, emphasizing the conclusion of live service for the game, which many have deemed unsatisfactory since its release. The game developed by Rocksteady Studios was meant to mash together exciting gameplay with compelling storylines. The reality, sadly, fell short, leading to player disappointment and, eventually, this latest round of layoffs.

These layoffs were primarily targeted at contract workers employed via Keywords Studios, the company responsible for quality assurance on the beleaguered game. It’s sad to see such amounts of talent and skill disappear as staff members were informed of their uncertain futures during a video conference. "We were told there simply weren’t enough projects to sustain employment for everyone," recounted one affected employee, who wished to remain anonymous. “We were offered two choices: meet with someone to help find new jobs or be put on a call-back list, but they made it clear we'd likely not hear anything before 2026 if projects became available at all.”

The impact of these layoffs is substantial. Roughly one-third of Keywords Studios’ Montréal workforce has been reduced, leaving employees stressed and uncertain about what lies ahead. "I feel like the company just ruined 99 lives,” another worker lamented. It’s especially heartbreaking for many who are entering the holiday season under such grim circumstances. The individual noted, “My family is struggling, and now I have no job prospects as we prepare for Christmas.”

Interestingly, reports indicate these layoffs came as quite the shock for staff since prior management meetings had assured them the studio had enough work. Indeed, many employees were left bewildered, recalling how the firm had emphasized sustainability during discussions just months before. This sudden shift from confidence to chaos highlights the volatile nature of today’s gaming market.

Despite the rich visual aesthetics and promising gameplay elements, Suicide Squad: Kill the Justice League faced fierce criticism and failed to perform adequately against its expectations. According to Warner Bros’ Q2 2024 earnings report, the company suffered from about 41% decline due to disappointing sales figures, directly echoing the game's overall poor reception among consumers. While many gamers were lured by the characters and some engaging mechanics, the execution simply didn’t resonate, and the game struggled to find its footing from the get-go.

The situation reflects broader challenges across the gaming industry, where many studios are grappling with financial strains and changing market dynamics. Recently, other major game companies, such as Ubisoft and Activision Blizzard, also announced layoffs, contributing to the rising anxieties within the sector. Just during this year, several studios have significantly downsized, adding to fears about job security for many who thrive on making magic through gaming.

With Suicide Squad: Kill the Justice League now put to bed, Warner Bros. faces the challenge of revitalizing its gaming division and restoring player trust. The studio’s financial future rests on its ability to pivot and adapt quickly to new trends and establish more engaging narratives capable of capturing the audience’s imagination. They must not only create appealing games but also cultivate stable work for their staff to prevent more such situations from arising.

For affected workers, finding new opportunities can come with its hurdles, particularly during uncertain economic times where job security seems almost non-existent. Counselors and support staff offered by the studio may help ease transitions, yet many ex-employees remain skeptical about accessible pathways. "I’ve been applying for anything and everything, even roles for which I don’t feel qualified," revealed one laid-off employee, emphasizing the ruthless nature of today’s job market.

Wrapping up the tale of Suicide Squad: Kill the Justice League serves as more than just the end of a game; it's reflective of the tumultuous nature of game development. The struggles of Warner Bros. Games Montréal shine light on the high stakes for developers as they navigate through public expectations juxtaposed against internal capabilities.

With the last seasonal content for Suicide Squad: Kill the Justice League scheduled for release on January 25, 2025, the game will officially mark the end of its life just shy of completing its first-year birthday. For many, this will undoubtedly feel like more than just another game’s closure – it’s the culmination of efforts and dreams for dozens of developers left wondering about their own futures.

Whether Warner Bros. can rebound from this closure and revitalize its team remains uncertain, though for the remaining staff and those lost jobs, the hope now shifts to fresh beginnings and brighter paths elsewhere within this ever-challenging industry.

While Suicide Squad: Kill the Justice League may not have achieved the success Warner Bros. had hoped for, it stands as another cautionary tale within the gaming sphere, highlighting the need for resilience, adaptation, and most vitally, the human element behind the titles players hold dear.