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31 January 2025

Warner Bros. Games Announces MultiVersus Shutdown After Last Season

The popular fighting game will end online services after May 30, 2025, marking the end of its short-lived existence.

Warner Bros. Games and Player First Games have confirmed the impending shutdown of their crossover fighting game, MultiVersus, following the launch of its fifth and final season. The announcement, made via the game's official channels, has left fans grappling with the reality of losing access to the once-promising title.

MultiVersus, which aimed to compete with established titles like Super Smash Bros., will officially conclude its online operations on May 30, 2025, after the final season's launch on February 4, 2025. This announcement brings closure to the game's short-lived existence, marked by highs during its beta phase and lows as it grappled with player retention issues post-launch.

Season 5 is set to introduce two beloved characters—DC Comic's Aquaman and Looney Tunes' Lola Bunny. Players will have the chance to earn both characters through gameplay, with Aquaman appearing as the first reward of the Battle Pass and Lola being offered as part of daily login bonuses. This shift is indicative of the developers' decision to mitigate previous criticisms over microtransactions, which had plagued earlier seasons of gameplay.

Despite the renewal of content meant to excite players, MultiVersus has not escaped the shadow of dwindling player numbers and financial losses. According to industry sources, the game was reported to have cost Warner Bros. approximately $100 million after its launch, and bringing it to market has been considered financially unsustainable. The decision to cease active development has been interpreted by many as the inevitable conclusion of this venture, largely due to its failure to capture and maintain a loyal player base.

After May 30, players will not only lose the chance to play against others online but will also be unable to download the game from any digital storefront, marking the end of its accessibility. To continue enjoying MultiVersus, players must log in and create a local save file during Season 5, which will leave them with options to play solo against AI or with friends locally. The offline mode, touted by the developers, allows players to revisit the game’s content without the need for online features, yet reflects the considerable downsizing of the immersive community aspect previously available.

Player First Games communicated their gratitude to the MultiVersus community, stating, "We will be forever grateful for the incredible support of the MultiVersus community throughout this adventure." This final message encapsulates both nostalgia and disappointment—a reflection on what could have been had the game sustained its initial momentum.

Player engagement dipped significantly after the initial beta released over 150,000 active users, with many new characters added throughout the seasons failing to keep the community engaged. It appears the anticipation, which once coined the game as the 'next contender' to popular fighting games, fizzled post-launch, leading to speculation about the viability of future titles under the Warner Bros. banner.

The game's decline mirrors broader challenges prevailing within the live service gaming model. Rigorous monetization strategies often cannibalize player satisfaction, something many gaming communities have echoed loudly as they engage less with games perceived as overly focused on profits rather than player experience.

While some loyal players express sadness over the closure, others remain unsurprised, having noted the decline firsthand. Reviews often pointed to optimization issues and slow menu navigation, letting down players who did not find the same thrill offered during the beta period.

Now, as the final season draws near, the gaming world watches closely to see how Warner Bros. handles the fallout from MultiVersus' closure and its impact on Player First Games. With the recent resignation of the Warner Bros. Games CEO amid financial setbacks from both Suicide Squad: Kill the Justice League and MultiVersus, the industry’s attention turns to the possibility of reorganization or layoffs within the development teams.

The story of MultiVersus serves as both cautionary and reflective for developers chasing trends within increasingly competitive genres. The game launched with much promise yet quickly became yet another indicator of the volatility of the gaming market, leaving behind valuable lessons on the need to prioritize player engagement and satisfaction over short-term financial returns.

Despite its shortfall, the fond memories of countless gaming experiences remain as players now prepare for what will likely be their last opportunity to engage with MultiVersus before its transition to offline existence takes full effect. For dedicated fans, Season 5 isn't just about the addition of familiar characters; it's also about bidding farewell to what once was and remembering the highs and lows of this ambitious crossover experience.