As the gaming world eagerly anticipates the release of Clair Obscur: Expedition 33 on April 24, 2025, players are set to embark on a visually stunning and emotionally charged journey crafted by the French studio Sandfall Interactive. This turn-based RPG promises to blend real-time action with a rich narrative steeped in themes of mortality and perseverance.
Set in the beautifully rendered city of Lumiere, the game unfolds in a world altered forever by an event known as The Fracture, which occurred 67 years prior. Each year, the enigmatic figure known as the Paintress marks a countdown on her cursed monolith, erasing individuals of a specific age from existence. The fate of the city rests on the shoulders of Expedition 33, the latest group of adventurers determined to confront this existential threat.
At the recent Game Developers Conference (GDC) 2025, I had the opportunity to preview the game and speak with François Meurisse, the producer and co-founder of Sandfall Interactive. The game’s combat system is described as kinetic and engaging, drawing inspiration from classic Japanese RPGs like Final Fantasy X and modern titles such as Persona 5. Meurisse emphasized that every action is designed to feel significant, with dynamic menus that enhance the player’s experience during combat.
"The game has some great Japanese RPG inspiration, like older Final Fantasies -- Final Fantasy 10, for example. But also some big inspiration from more modern JRPGs like Persona 5," Meurisse explained. "From Persona, we took this inspiration that every click is essential to the action, but no redundant gameplay manipulation to get to what you want to do." This design philosophy aims to create a reactive turn-based experience, fusing the best elements of traditional turn-based gameplay with a more action-oriented feel.
Players will find themselves leading an expedition filled with diverse characters, each possessing unique abilities and combat styles. The protagonist, Gustave, a thoughtful inventor, is joined by Maelle, a headstrong young fencer, Lune, a tactical mage, Sciel, a scythe-wielding warrior, and Esquire, a whimsical balloon man. These characters not only contribute to the gameplay mechanics but also enrich the narrative with their individual backstories and motivations.
The game’s art direction is nothing short of breathtaking, inspired by the Belle Époque and Art Deco styles, creating a visually rich environment that feels both familiar and otherworldly. Meurisse noted that the design choices reflect a blend of high fantasy with historical elements, stating, "For the whole game, we had more of a Belle Époque, Art Deco inspiration, so France from early 20th century mixed with high fantasy." This aesthetic is complemented by the game’s soundtrack, composed by Lorien Testard, which features a mix of orchestral and contemporary styles that enhance the emotional depth of the story.
As players navigate the world, they will encounter various enemies and challenges, with the combat system requiring strategic thinking and quick reflexes. The game encourages players to learn enemy patterns and adapt their strategies accordingly, with options to dodge or parry attacks. "It's easier when you encounter a new enemy, for example, to learn their patterns and start with the dodge, which is more forgiving in terms of timing," Meurisse explained. This balance ensures that players of all skill levels can engage with the combat system effectively.
However, the game is not just about combat; it delves into deeper themes of loss and the human experience. The narrative is heavily influenced by the French novel La Horde du Contrevent, which explores the concept of perseverance in the face of insurmountable odds. "The special inspiration behind it is a French novel called La Horde du Contrevent. It wasn't translated in other languages, but it's a cult classic now in French, published in 2004. It's a great novel about a group of warriors, like an expedition of 20 or 30 people that try to find the origin of the wind in the world," Meurisse shared. This thematic depth invites players to reflect on their own mortality and the value of life as they guide their characters through perilous situations.
The emotional weight of the game is palpable, as characters grapple with the reality of their existence in a world where death is a constant companion. The Paintress, as the central antagonist, embodies this struggle, raising questions about fate and free will. Players will find themselves invested in the characters' journeys, hoping for their success against the looming threat of erasure.
As the launch date approaches, excitement is building around Clair Obscur: Expedition 33. The game will be available on multiple platforms, including PC, Xbox Series X|S, and PlayStation 5, making it accessible to a wide audience. With its unique blend of art, storytelling, and gameplay mechanics, it stands poised to make a significant impact in the RPG genre.
In addition to the game itself, fans have the chance to win a custom Xbox Series X console themed around Clair Obscur, as part of a giveaway organized by Kepler Interactive. This promotion highlights the growing anticipation for the game and the community engagement surrounding its release.
In conclusion, Clair Obscur: Expedition 33 promises to be a standout title that not only honors the traditions of classic RPGs but also forges its own path with innovative gameplay and a poignant narrative. As players prepare to embark on this epic journey, they can expect an experience that challenges them both strategically and emotionally, leaving a lasting impression long after the credits roll.