After more than a decade of anticipation and speculation, Fable, the beloved action-RPG series, is making a grand return in Autumn 2026. Playground Games, the studio now at the helm, recently offered fans a tantalizing look at the upcoming title during the Xbox Developer Direct on January 23, 2026. The event brought with it a flurry of new details, gameplay footage, and a clearer sense of what players can expect from this rebooted adventure—one that promises to honor the franchise's whimsical roots while introducing bold innovations.
The new Fable is slated for release on Xbox Series X|S, PC (via both the Xbox and Steam stores), and, for the first time in series history, PlayStation 5. According to Radio Times, this marks a significant shift for the franchise, as previous Fable games were Xbox exclusives. The game will also be available on Xbox Game Pass at launch, though console players will need an Ultimate subscription, while PC players can access it through the standard PC Game Pass plan. Pre-orders aren’t open yet, but are expected closer to release, with physical copies likely limited to special editions.
Playground Games has confirmed that Fable will launch in Autumn 2026, most likely in September or October—a calculated move to avoid clashing with the release of GTA 6 in November. While a precise date remains elusive, the studio has reassured fans that more information will be revealed as the release window approaches. The announcement was accompanied by a new gameplay teaser, showing 39 seconds of in-game footage that immediately sparked discussion across gaming forums, as reported by OC3D.
One of the most striking aspects of the new Fable is its visual style. The game sports a detailed yet stylised aesthetic, blending fairytale charm with a distinctly British sensibility. The developers have cited the faux-documentary style of the British comedy classic The Office as an influence, promising a tone that’s both whimsical and grounded in uniquely British humor. However, technical details such as target resolutions and framerates for Xbox Series X|S and PC remain under wraps, leaving fans eager for more specifics on performance.
At the heart of Fable’s gameplay is player choice—a hallmark of the series that Playground Games is keen to evolve. As Gamespew notes, the game’s morality system is no longer a simple good-versus-bad dichotomy. Instead, the consequences of one’s actions are nuanced and often depend on the perspectives of individual characters. “Your decisions have consequences, sure. But those consequences will vary depending on whose opinion you seek,” writes Gamespew. In other words, the world of Albion won’t judge you in black and white, but its inhabitants certainly will.
Fable’s world is teeming with life, thanks to over 1,000 unique NPCs, each with their own daily routines and personalities. According to GameSpot, players can interact with every character, forge relationships, and even marry some—though which villagers are open to romance will depend on how players treat them. The game’s open world is described as “truly open,” with no areas off-limits from the outset. Players can explore at their own pace, whether that means embarking on grand quests, settling down to raise a family, or simply observing the townsfolk as they go about their lives. Every house in Albion is accessible, and players can buy buildings and homes, even becoming landlords (for better or worse, as the NPCs will remember your actions).
The story kicks off with a memorable event: a giant, played by Richard Ayoade, whose fate is left in the player’s hands. The decision to kill or spare the giant immediately shapes townsfolk opinions, setting the tone for a world that reacts dynamically to player choices. This approach, as detailed by Gamespew, ensures that every playthrough can unfold in dramatically different ways, depending on the paths players choose.
Combat in Fable has also seen a significant overhaul. Rather than locking players into a single style—melee, ranged, or magic—the game allows for fluid switching between these modes, making encounters more dynamic and varied. Magic attacks can target multiple foes, while melee and ranged combat offer their own tactical advantages. This flexibility is designed to cater to a wide range of playstyles and preferences, a feature highlighted in coverage by OC3D.
Not all features from previous Fable games have made the cut, however. The absence of a dog companion—a beloved element from Fable 2 and 3—has been a point of contention among fans and even some developers. Game director Ralph Fulton explained to IGN that the decision to remove the dog was made for "development reasons," adding, “There are a substantial number of people on the team who have yet to forgive me for that decision.” Similarly, the morphing system, which altered a player’s appearance based on their moral choices, will not return in this iteration. Despite these omissions, the game retains its core focus on morality, freedom, and consequence, albeit approached with greater subtlety and complexity.
Fable’s return also signals a broader change in Xbox’s approach to exclusivity. Launching simultaneously on PlayStation 5 is a first for the franchise and reflects a new era of cross-platform releases. As Radio Times points out, this move is part of a larger industry trend, as platform holders seek to reach wider audiences and adapt to the evolving landscape of digital distribution.
For longtime fans, the promise of a living, breathing Albion—filled with humor, heart, and the unexpected—is cause for excitement. The ability to shape not just the story, but the very fabric of the world, is at the core of what makes Fable special. Whether players choose to be heroes, villains, or something in between, their actions will ripple through every corner of the game’s meticulously crafted landscape.
As the Autumn 2026 release draws nearer, anticipation continues to build. Playground Games has set high expectations, and if the early glimpses are any indication, Fable is poised to reclaim its place as one of gaming’s most cherished RPGs. For now, fans can only wait—and perhaps start planning whether they’ll be Albion’s next legend or its most notorious scoundrel.